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Guild of dungeoneering original author
Guild of dungeoneering original author







guild of dungeoneering original author

It was a ZX Spectrum+ with 128 KB of memory, and basically to do anything with it you had to write BASIC. Making games is something I’ve been interested in since I was a child and our family got our first ever computer in the 1980s. Talk a little bit about Colm Larkin, “Gambrinous Games”, and how Guild of Dungeoneering ended up in the October challenge at Ludum Dare.Ĭolm: Hi ErraticGamer! Thanks for having me round for a chat. After I reached out and let him know that I’d tried it, Colm agreed to talk a little bit about himself and the game for us, and here we are.ĮG: Thanks for joining me! Let’s start at the start.

guild of dungeoneering original author

A little bit RPG, a little bit more strategy, and a whole lot distinctive aesthetic, this one caught my attention fast and held it tight, even though it’s in a very early state. The product of Colm Larkin (programming) and Fred Mangan (art), Guild of Dungeoneering (like so many good things) originated at Ludum Dare, as part of their October challenge last year. This week, I happened across a post on (followed by another on RockPaperShotgun) taking a look at the upcoming 2-man indie show Guild of Dungeoneering.









Guild of dungeoneering original author